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Blender filter for YUV?

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slim

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One of my ongoing frustrations since first finding VirtualDub has been the requirement of working in RGB colorspace. Since that time, we have AVISynth and HuffYUV for working with YUV colorspace; but we still convert to RGB for the greater part of filtering. I don't get it. Why would we ?not want to sharpen the detail in the Luma channel before converting to RGB color space. Why mix Luma with the color channels (at half the resolution) before refining detail? Why not attack Chroma noise in the U and V channels? Why distribute it through all three RGB channels before trying to filter out chroma noise? I don't get it. It seems to me that we need a blender filter to break out Luma and Chroma channels and treat each seperately. Comments?

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@unika.studio
Wiadomość # 1 31.10.24 - 00:07:27
RE: Blender filter for YUV?

ZFX

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At least half of the useful Avisynth filters have a YUV codepath. Mixing and matching which color channels you work on can be done with specially optimized filters like CNR, or in the general case with Layer or MergeChroma/MergeLuma.

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Wiadomość # 2 31.10.24 - 00:15:17
RE: Blender filter for YUV?

igaiduk

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@richard => Cnr2 (cnr is the VDub original version (slower :D )) @dlseibel I don't get you... there is already many YUV filters for avisynth ! TemporalSoften / TemporalSoften2 / SpatialSoften.. and a lot of new filters are coming ! see "smooth in Time & Space"

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Wiadomość # 3 31.10.24 - 00:20:54
RE: Blender filter for YUV?
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